Torchlight 2

Good Resources

  • Torchlight Wiki on Wikia – This wiki covers both Torchlight 1 and Torchlight 2. The Torchlight 2 information is incomplete will get filled in over time.
  • Torchlight 2 Armory – The best resource for stats on all the unique and set items. They comb the game files to find all the stats.
  • Runic Games Fansite – This is the one, big fansite for the Torchlight series. Over the years other fansites have come and gone, but Runic Games Fansite is always there.
  • Official Torchlight 2 Website – The official website for the game. This is where to go for news on patches and updates for the game. Be sure to check out the community forums. Runic Games’ employees frequently respond to forumer questions.
  • Torchlight 2 Rapid Respec – The best character editor out there for Torchlight 2. I use it for respec’ing attributes. You can get a mod that adds Respec Potions to the game, but these only respec skill points, not attributes. The mod tools don’t give the option to truly respec attributes, so I found Rapid Respec to be the only option.

Element Effects

Special status effects that occur occasionally when monsters take elemental damage. This could be from skills and spells or even just basic weapon attacks if you have items with +fire/ice/electric/poison damage. The chance to apply these is not given, not based on how much damage is done. Monsters can also cause these effects on players.

Burn – From Fire damage, monster takes Fire damage over 6 seconds. Actual damage most likely based on player or monster level.
Freeze – From Ice damage, monster attack speed, cast speed, and movement speed slowed by 33%.
Shock – From Electric damage, monster emits Charged bolts at nearby monsters when struck. Lasts 10 seconds. Actual damage most likely based on player or monster level.
Poison – From Poison damage, monster damage and armor reduced by 33%.

Unexplained Mechanics

Miscellaneous things the game does not explain anywhere.

Armor Range – On the character sheet armor is shown as a range “Armor / 2 – Armor”. Rather than just reduce damage by the flat amount, the game rolls a number between those values to determine how much an enemy attack is reduced.

Dodge – Dodging an attack negates all of the damage. All attacks can be dodged including magical attacks.

Block – Blocking an attack negates all of the damage. All single target attacks can be blocked with a shield, area attacks cannot be blocked.

Fumble chance – The base of 21% can’t be reduced by any attributes. Only item affixes can reduce it, which have the form X% reduced fumble chance.

Calculating Fumble damage reduction – It starts at -100% damage done with a fumble but is directly countered by Fumble recovery. Subtract fumble recovery from 100% to get current fumble damage reduction.

Just as an example, say you have 35% fumble recovery after putting a number of points in Dexterity. Just subtract 35 from 100. 100 – 35 = 65. That’s -65% fumble damage reduction. Fumble recovery has a base of 25% even with 0 points in Dexterity.

Note: Monster Armor reduces the fumbled damage after this. This means you can many times see purple damage numbers of 1 or other low numbers.

Stat Caps

Some stats give you a percentage chance bonus. Normally, the cap would be 100%, but some of these have lower caps.

Block chance: 75% total, 50% max from 400 Vitality, rest from Shield block chance
Critical chance: 100% total, 50% max from 400 Dexterity
Dodge chance: 75% total, 50% max from 400 Dexterity
Fumble recovery: 100% total, 60% max from 400 Dexterity
Execute chance: 100% total, 60% max from 400 Focus
+X% experience gained: +100% (comes from item affixes and spells)
+X% fame gained: +100% (comes from item affixes and spells)
Damage Reduction: 75% (from skills, spells, and item affixes)

Order of Defensive Protections

Whenever a player or monster is attacked, the damage done can be reduced by various skills, item affixes, spells, and secondary attributes. The following list shows the order this is done in:

X% chance to Reflect Missiles/Damage for Y% Weapon DPS – Only if Damage Absorption not available.
Damage Taken Reduced by X%
Armor/Elemental Armor
Damage Absorption from skills/spells – If available, Reflect affixes are ignored.

Note1: If you have both high Block and high Dodge, you will see Blocks much more often than Dodge. This is simply because Block is always checked first.
Note2: Damage Absorption ends up lasting much longer than you would think because it gets the fully reduced damage at the bottom.

Fame Levels

Torchlight 2 has fame levels, but the game doesn’t seem to say what the actual level number is. I found a list on the official forums by Runic developer “adamperin.”

  1. Unrecognized – You start at this one, no skill point from this one.
  2. Barely Known
  3. Recognized
  4. Tolerated
  5. Acknowledged
  6. Respected
  7. Well-Known
  8. Liked
  9. Memorable
  10. Honored
  11. Prominent
  12. Local Hero
  13. Widely Known
  14. Remarkable
  15. Ascendant
  16. Distinguished
  17. Prestigious
  18. Eminent
  19. Folk Hero
  20. Famous
  21. Acclaimed
  22. Local Legend
  23. Illustrious
  24. Renowned
  25. Celebrated
  26. Lionized
  27. Glorious
  28. Legendary
  29. Exalted
  30. Fabled
  31. Mythic
  32. Immortal
  33. Demigod – This is effectively the cap.
  34. Unattainable – Not quite unattainable but does not award a skill point. Requires a little over 9 million fame.

Starting Attributes

Classes start with 40 points already distributed in their attributes.

Strength: 15
Dexterity: 15
Focus: 5
Vitality: 5

Strength: 5
Dexterity: 10
Focus: 15
Vitality: 10

Strength: 15
Dexterity: 5
Focus: 5
Vitality: 15

Strength: 10
Dexterity: 15
Focus: 10
Vitality: 5