Like the Mass Effect 1 reference, the best resource I’ve found so far is the Mass Effect wiki. There is some slight annoyance in that many of the pages are split up into a Mass Effect 1 and Mass Effect 2 section, but it’s still pretty easy to find Mass Effect 2 specific information. Warning: This page contains spoilers.
I. Bonus Powers
Similar to Mass Effect 1, Shepard can get one extra power from another class. I will list them here, but refer to the Mass Effect wiki for more details.
- Flashbang Grenade – Requires Kasumi DLC
- Inferno Grenade – Requires Zaeed DLC
- Armor Piercing Ammo
- Shredder Ammo
- Warp Ammo
- Energy Drain
- Geth Shield Boost
- Neural Shock
- Stasis – Requires Shadow Broker DLC
II. Squad Points per Level
GameBanshee has a table with the squad points Shepard and squad members get per level. Here are the total squad points available for reference:
- Shepard – Total: 51, 50 from levels, 1 free point in his or her Bonus Power.
- Jacob and Miranda – Total: 31, 30 from levels, 1 free point in loyalty power.
- Other Squadmates – Total: 30, 29 from levels, 1 free point in loyalty power.
III. Squad Member Classes
When deciding which squad members to bring on a mission, it’s nice to know their particular flavors in relation to Shepard’s class.
Soldier – combat
Engineer – tech
Adept – biotic
Infiltrator – combat, tech
Vanguard – combat, biotic
Sentinel – tech, biotic
Grunt – Soldier
Zaeed – Soldier
Mordin – Engineer
Tali – Engineer
Legion – Engineer
Jack – Adept
Samara/Morinth – Adept
Garrus – Infiltrator
Kasumi – Infiltrator
Jacob Taylor – Vanguard
Thane – Vanguard
Miranda – Sentinel
IV. Planets with Assignments
While the first time through the game you might scan all the planets, you probably don’t want to do that on every playthrough. Here is a conveniant list of planets with N7 assignments on them. Most assignments only require scanning the planets to start them. Assignments which have further requirements are indicated. Indented assignments are part of a quest-line in which the previous assignments must be completed.
- Caleston Rift / Solveig / Sinmara – N7: Endangered Research Station
- Caleston Rift / Talava / Taitus – N7: Mining the Canyon
- Rosetta Nebula / Enoch / Joab – N7: Archeological Dig Site – Requires Jacob loyalty mission acquired or completed
- Omega Nebula / Fathar / Lorek – N7: Lost Operative – Given by Cerberus Email after getting control of the Normandy and completing one mission
- Pylos Nebula / Dirada / Canalus – N7: Anomalous Weather Detected
- Pylos Nebula / Nariph / MSV Broken Arrow – N7: Imminent Ship Crash
- Crescent Nebula / Lusarn / Tarith – N7: Blood Pack Communications Relay
- The Shrike Abyssal / Xe Cha / Zada Ban – N7: Blood Pack Base
- Crescent Nebula / Zelene / Helyme – N7: Captured Mining Facility
- Hourglass Nebula / Faryar / Daratar – N7: Eclipse Smuggling Depot – Given by Aria after completing Omega: The Patriarch assignment
- Hourglass Nebula / Ploitari / Zanethu – N7: MSV Estevanico
- Minos Wasteland / Fortis / Aequitas – N7: Abandoned Mine
- Hades Nexus / Sheol / Gei Hinnom – N7: Quarian Crash Site
- Eagle Nebula / Amun / Neith– N7: Wrecked Merchant Freighter
V. Resource Rich Planets Table
I took the information from the Mass Effect wiki about the best planets for Iridium, Platinum, Palladium, and Element Zero; and compiled it into a Resource Rich Planets Table you can edit as you play the game.
VI. Credits Pickups by Mission
The first time I played the game I must have missed 20% of the resources. I searched pretty diligently as I played but somehow still missed a lot of credits. The Mass Effect wiki had good walkthroughs of all the missions, but they still neglected to say where certain credits were found. I wanted a nice breakdown for each mission of where the credits were found, how hard the credits were to spot, and if the mission had any points of no return, but the wiki didn’t have anything like that. I decided I would do it myself on my next playthrough, and the result is Credits Pickups by Mission.