Skyrim

Uncommon Items Required for Quests

Throughout the game, you will find many NPCs that ask you to collect some items and bring them back for a reward. These are not unique quest items found in a certain spot. They can be pretty hard to find, involving hours and hours of exploring the world. If you haven’t already started before getting the quest, it’s a very tedious endeavor. I find it much more fun to just have a list of everything needed at the start a new game.

Note: I have not completed all the quests in the game, so I am unsure whether these are all the items required. Also, I have all the official DLC (Dawnguard, Hearthfire, Dragonborn). Some of these might be for DLC-only quests, which you may not have if you did not purchase the DLC.

  • 10 Fire Salts
  • 30 Crimson Nirnroot
  • 20 Jazbay Grapes
  • 21 Deathbell
  • 20 Nightshade
  • 20 Nirnroot
  • 3 Flawless Amethyst
  • 2 Flawless Sapphire
  • 1 Flawless Ruby
  • 1 Vampire Dust
  • 1 Silver Ingot
  • 1 Gold Ore
  • 1 Mammoth Tusk

Items Required for Hearthfire Crafting

Just like the above list, these are the more uncommon items required to make some of the items for your Hearthfire houses. While I found it interesting to have more uses for many of the items in the game, I wish I would have known from the start so I could have a good number of each item already stashed.

  • Animal Parts (Bear Pelts, Wolf Pelts, Deer Hides, Large Antlers, Small Antlers, Sabre Cat Pelts, Sabre Cat Snow Pelts, Sabre Cat Teeth, Slaughterfish Scales, Goat Horns, Horker Tusks, Mudcrab Chitin, Goat Hides, Dragon Bone, Dragon Scales, Leather Strips)
  • Metal Ingots and Ore (Iron Ingots, Iron Ore, Corundum Ingots, Corundum Ore, Steel Ingots, Silver Ingots, Quicksilver Ingots, Gold Ingots, Refined Moonstones, Ebony Ingots, Refined Malachites)
  • Nine Divines Amulets (Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, Talos, Zenithar)
  • Grand Soul Gems filled with Grand souls (must be spawned by the game, not self-made)
  • Precious Gems (Flawless Amethysts, Flawless Sapphires)
  • House Specific items (Glass, Straw)

Tip: Write Down Hearthfire Ingredients

I placed all my crafting items in the chest outside the house. Every time I forgot an ingredient, I had to wait through 2 loading screens. After this happened several times, I knew I needed to write this stuff down. You see, there is no way to see what ingredients are required to build each object (or collection) in your house except to enter the house and activate the crafting table. Each time I forgot an item, I wasted a lot of time going back and forth.

This is a pretty basic tip but can save a lot of time. It’s not perfect though; some objects only “unlock” to be crafted after another object is crafted first. For example, a table with a storage chest on each side, the game might require you to build the table first before the chests show up.

Perks with Global Effects

Some of the perks actually have global effects. This means they improve more than just the skill they are part of, but might even help other skills too. It can sometimes be worth it to go into a skill you don’t intend to use solely to pick up one of these global effects.

Quiet Casting – This Illusion perk makes all your spells cast with no sound, making it a good skill for players that like to sneak around. The Shouts are also considered to be spells by the game, so they are also made totally silent. Requires 3 pre-requisite perks for a total of 4 Perk Points to learn.

Aspect of Terror – This Illusion perk adds 10 pts to the magnitude of your Fear spells. However, the damage over time effect that Fire spells trigger is also considered to be a Fear effect by the game. This means, Aspect of Terror adds 10 pts of damage to most Fire spells as well. The community considers this to be a bug, but it was never fixed by any of the official patches. However, it is patched out in the Unofficial Skyrim Patch. Requires 2 pre-requisite perks for a total of 3 Perk Points to learn.

Recovery – This is a Restoration perk that increases magicka regeneration by 25% / 50%. It affects all spell schools, not just Restoration spells. Requires 1 pre-requisite perk for a total of 3 Perk Points to learn and master.

Necromage – This Restoration perk improves all spells against Undead enemies, including Destruction spell damage. Requires 2 pre-requisite perks for a total of 3 Perk points to learn.

Power Bash and Deadly Bash – Both of these Block perks also work when using a Bow to bash melee enemies. The damage is the same for all bows; it is not affected by the type of bow (Iron vs Daedric).

Snakeblood – This Alchemy perk gives 50% resistance to poisons, helping any type of character. It does require 4 perk points to learn though, which may be too big of an investment for such a limited use bonus

Alteration Perks – I won’t go through all of them, but most Alteration perks provide benefits to a spellcaster as a whole. Thus, Alteration seems to be a very good supporting spell school.

Golden Touch and Treasure Hunter – Both of these Lockpicking perks will benefit any character when opening up chests and other containers with leveled treasure. They requires 5 perk points to learn both perks or 4 perks to just learn Golden Touch.

Extra Pockets – The +100 Carry Weight added by this Pickpocket perk will help any character. It requires an investment of 3 Perk points to learn.

Speech Perks – The Speech perks are even more general than the Alteration perks. They provide bonuses for pretty much any character by either increasing Speech check chances (Persuade, Intimidate) or giving more gold. Like Alteration, Speech is best as a support skill combined with other core skills.