The classic melee Sorceress returns in Diablo 3, this time as The Melee Wizard. Whereas the melee Sorceress in Diablo 2 was only viable through Nightmare difficulty, the melee Wizard in Diablo 3 is viable all the way into Inferno. You won’t be able to high Monster Power levels, but with good gear you can get to the mid levels. It definitely won’t do comparative damage to the top DPS builds though.
When making this build, I was also curious about the Arcane Dynamo passive skill, so I integrated it into the build. You basically use Spectral Blades until Arcane Dynamo procs. Then use Meteor to take advantage of a huge damage bonus.
The Archon Wizard was the former max DPS build before players had good enough gear for the CM / WW build to work. This build also uses Critical Mass combined with Archon’s built-in cooldown reduction to make Archon have a near infinite duration. The only time it runs out is when you have run out of monsters to kill. It doesn’t do as much damage as the CM/WW build, but it is a little easier to gear for.
There are some downsides though. Because you are always fighting the Archon cooldown, you many times have to skip a few monsters here and there. You also can’t pick up all the loot if you’re the player that likes to pick up everything. You just won’t have time to do that and keep Archon up for the next pack of monsters. This build is a very fast build best for experience farming runs on Monster Power levels that you overgear. You can clear dungeons extremely fast with the caveat that you will usually only be able to pick up Legendary items and have to skip small rooms with few monsters.
The Critical Mass / Wicked Wind Wizard is the current max DPS Wizard build. It is commonly abbreviated as CM/WW. The build combines high critical hit chance and the high tick rate of Energy Twister’s Wicked Wind rune to proc the Critical Mass passive skill. Several powerful skills then have no cooldowns, which makes them spammable for massive damage and other nice perks.
The Glass Cannon Wizard is a fun build that does not require any special gear or minimum stats to work well. With this build I wanted to make the max damage glass cannon build using the Glass Cannon passive skill and other skills that give damage buffs. This build can also be a great build for farming experience in low Monster Power levels, where you don’t have to worry about dying.
The basic idea behind this build is to do good damage to an area while keeping distance. A combination of Blizzard, Teleport, and Mirror Image gives you the escape tools to keep distance. Meanwhile the Blizzard damage is supplemented with a single target and multi-target skill, depending on the monsters.
This build doesn’t do the best damage by far, but you stay alive while slowly dealing damage to monsters. When overgeared, it clears rooms extremely fast. On progression content, where you are still gearing up, it is going to be slower than other builds. It involves a lot of moving to stay out of range in between using damage skills. Continue reading