Skyrim Builds?

I have been thinking about doing some Skyrim coverage. Skyrim doesn’t have classes; all skills are available to any character. Skill perks are limited, though. There are over 200 skill perks, but only 80 can be taken per character. This means I could come up with skill perk builds for Skyrim.

As I have written on GamintaFiles, I don’t have Skyrim yet and don’t plan to buy it until the Game of the Year Edition comes out a year or two from now. When I eventually do get it, though, skill perk builds sound like a possibility, but I’m still not sure. Skill perks have a big impact on the game, but you don’t have to pick them in a certain order for maximum effectiveness.

In other games, if you don’t follow a build you can make choices that result in a weaker character, but Skyrim isn’t like that. Assuming both characters are the same level, they will have roughly the same capability to beat the game and all its challenges regardless of what combination of skill perks they chose. That Skyrim doesn’t penalize players for going their own way means there is little need for builds.

If someone were to ask me for a Warrior build, for example, I would simply ask “what do you envision a Warrior to be like?”

If they envision a noble knight who serves the king and saves the princess, they would probably use a sword and shield with heavy armor. It’s just a matter of choosing perks for the skills that character favors.

If they envision a berserker that slaughters everything in his or her way, they would probably use a two-hand sword or hammer for max damage with light armor for better mobility. Again, they would just choose the perks that fit those skills that character uses.

You see, it’s all up to the player with Skyrim. It doesn’t force you to play a certain way as other games do. This is one of the best things about Elder Scrolls games. You really have freedom to do whatever you want. This is why I haven’t done any builds for Morrowind or Oblivion, and probably won’t for Skyrim. It’s still up in the air at this point.

Maybe if I exhaust my build ideas for other games, I will make some for Skyrim. With Torchlight 2 and Diablo 3 coming out soon and me not even owning Skyrim yet, that time is far in the future. This does bring into question Diablo 3 builds, though. The game lets players more freely distribute skills than Diablo 1 and 2, so is there a need for Diablo 3 builds? I am going to write in more detail about this on Friday, but for now I will just say there is definitely a use for Diablo 3 builds.


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