Mina gained another 8 levels and many unique and set items. However, the monsters became stronger. Mina fell three times to unexpected damage spikes due to her low Defense value. It’s always annoying to die, but I expect this with a low Defense character. Mina kills monsters a lot faster than Tharcyn did, so it ends up being about the same time to get through the dungeons.
10 Ranged Weapon Expertise
10 Armor Expertise
9 Frost Pilum
9 Explosive Shot
When I came up with the Vanquisher Sniper build, I originally planned on fame skill points going to passive skills only. In the last week, though, I noticed that both Frost Pilum and Explosive Shot could have more skill points for Mina’s level. Both of these skills are important for the build. I decided to put fame skill points in some of these active skills for the time being.
I was able to finish up Ricochet and get both Frost Pilum and Explosive Shot to 9/10. In the next update, those last two will definitely be finished. Then, I will switch Mina over to filling out passive skills to get caught up. The passive skills are generally weaker than active skills, but several passives add up in the long run.
I mentioned how Mina was killed by monsters during these levels. One of the deaths came from melee attackers. I ran into a group of monsters to use Explosive Shot and Mina was killed when about 5 monsters all did high damage. The other two deaths came from spellcasters.
I think spellcasters are going to be the primary killers of Mina, because a lot of them seem to have homing spells. It’s hard to attack while moving around enough that the homing spells don’t hit. Despite all this, the bosses weren’t very hard. They had a lot of health, but their attacks were easy to dodge. Mina ended the week by killing Medea. With Explosive Shot, her minions went down fast. Then it was just a matter of Ricocheting her to death.
I’m still dedicated to the 4:1 Dexterity to Defense build, though. I don’t care how easily Mina dies as long as she can kill things quickly. With Tharcyn I went between 3:2, 2.5:2.5 and 2:3 distributions to keep his damage reduction high, but I’d like to stick it out with Mina. As long as I resurrect in town, Mina doesn’t lose any experience or gold from dying. The only thing lost is my time in having to run back to where I was fighting before. That’s an okay tradeoff to me though. I think Mina is killing things much faster than Tharcyn. It should make up the difference.
Mina again found a bunch of uniques and set items. A few of them might be duplicates of items Tharcyn got. I find it hard to remember all the items that dropped for him. I created a bunch of mule characters to store certain item types, but it’s really annoying to go through all of them to see if I already have an item. Despite being a fairly simple game, Torchlight has surprisingly long loading times when switching characters. Switching through 20+ characters to check if I already have all the items that dropped can easily take over an hour. I will only do this when the shared stash gets filled up, which it is pretty close to right now.
That will have to wait for next week though. In the next update Mina should be finished with the main dungeon and through a few levels of the Shadow Vault. I don’t enjoy the Shadow Vault all that much, but it’s the only way to get to level 100. That’s going to be my main goal with all characters I create. If the character can’t make it to level 100, then the build is not “viable” which I will note on the Builds page.