I have added an Elder Scrolls Series page and Skyrim child page to the References section featuring the items you should be saving while you play the game that are not all that obvious. Basically, a number of the NPCs give you a small quest to collect some alchemy ingredients or collect some miscellaneous items for them. These items are not always easy to find.
One such example is the 10 Fire Salts. When I first got this quest, I had already explored most of the game world. It was towards the end of that character’s playthrough. Fire Salts are fairly rare in Skyrim. There are a few guaranteed spots to get them if you have memorized those areas of the game or cheated and looked it up in a guide. Otherwise, you have to get them from Flame Atronachs. That enemy type doesn’t spawn if your character’s level gets high enough. The only way to encounter them is if a Conjurer enemy happens to summon one. At my character’s high level, they almost always summon Frost Atronachs instead.
In addition to the quest items list, I also added a list for Hearthfire items. Many of the items needed to furnish your house are uncommon. Things like amulets for the Nine Divines are random drops while Slaughterfish Scales suffer the same problem as Fire Salts. Slaughterfish don’t spawn much when your character is high level.
As a side note, I will not be making Skyrim builds. I feel one of Skyrim’s greatest strengths is giving the player the freedom to build their character however they want. There are no real bad decisions when it comes to choosing skills. Even if you think you chose a bad set of initial skills to work on, you can always spend more time leveling up other skills to make up for it.
Last year I decided to make a new header image with original art. Well, I am not very good at art, so it didn’t turn out exactly as I wanted. The sword was not too hard to do with its straight edges, but I had a really hard time making the fireball. After a couple months of working on this a little bit every night, I decided it wasn’t going to get any better with my weak pixel art skills.
Since the text is in the actual image, I removed the header text above it. Unfortunately, that seems to have added a white/grey line to the top. There is nothing I can do about that with this free blog. I would need to pay to be able to change the CSS code. The only option I have is change the background on my image to be the same color, but that white/grey is a boring color. I will just have to put up with it.
For the next few months I will be taking a break. I’ve written this a few times, but it usually takes me two day’s worth of free time (2-3 hours) to make a new build or character update: one day to write most of the content and one day for polishing.
I’ve been blogging about RPG builds pretty regularly since May with Diablo 3 and again in September with Torchlight 2. In that time, I have posted about 13 character updates and 9 new builds for a total of 22 postings. That’s roughly 6 months where a large portion of my free time is working on the blog.
I just want to play games for a little bit. I still have a couple more builds I want to write over those few months, but I will take a break from the one post per week schedule I am using now.
So it’s gonna be a little while, maybe April or May, when I get back to regular posting here. That could be a pattern that begins to appear on the blog, because I do generally have more free time in Spring, Summer, and Fall than Winter. Besides the Holidays in early Winter, I like to take a break from my non-gaming hobbies to just focus on games. It’s when I get to catch up on the games I missed or neglected the previous year.
The Ragemaster is a critical hit-based, dual-wielding Berserker build. Good Focus and Strength scores improve dual-wielding damage while high Dexterity props up critical hit chance. The character gets most of their damage from regular weapon attacks with passive skills and supporting active skills to boost those regular attacks. The majority of attributes, skills, and spells are for one purpose: improving weapon damage. Continue reading
The Icy Firestarter is a medium range Embermage build. The Fire skills are used for your main source of damage with Ice skills for survivability and support. With good survivability skills you can get away with a low amount of Vitality. This allows you to pump up your Fire damage to the extreme for fast killing. While the Embermage generally fills the role of glass cannon, this build is much more of a hybrid between damage and survivability, with a little more emphasis on the damage side. Continue reading
A traditional glass cannon archer build, the Outlander Sniper is the master of long range bow/crossbow attacks. With a mix of single target, area of effect, and passive damage skills, they can handle any group of monsters. While the focus is max damage, a few survivability skills and spells are needed to stay alive in the higher New Game Plus modes. The pet in particular helps by crowding monsters with summons to attack instead of your character. This also has the effect of keeping monsters in place to take maximum damage from your area skills. Continue reading
The Strength Tankineer is a tank build for Engineers based on Strength, Vitality, Armor, and Physical Damage stats. Most skills taken are for their defensive bonuses, but one good offensive skill and a few surrounding passives are taken to give you some pretty good damage. Unlike Torchlight 1, tanks can still do pretty good damage at the endgame all while being pretty safe from death. While I don’t play Hardcore mode, this build would probably get you pretty far. Continue reading